There seems to be a leak in the ContactShadow determination in DeferredLightingCommon.ush ShadowRayCast(), but I could not determine if this is the specification.
This problem always occurs from 4.27 to now.
Apply a spotlight with cast shadow disabled to the hair material.
Light leakage occurs around the mesh with default material.
You can see it by opening NewMap.umap of the attached project.
Request a info about UE-127172 bug tracker
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178541 in the post.
1 |
Component | UE - Graphics Features - Shadows |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Created | Feb 27, 2023 |
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Resolved | Mar 29, 2023 |
Updated | Mar 31, 2023 |