There appears to be a bug with the "Create New Inherited Materials" option of the "Material Import Method" of the FBX Import Options. Instead of creating a material instance of the material specified in the "Base Material Name" of the FBX Import Options, it creates a generic "standard material".
The correct behavior is the imported objects get a new instance of the base material specified in the FBX Import options.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-179095 in the post.
0 |
Component | UE - Editor - Content Pipeline - FBX |
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Affects Versions | 5.1.1 |
Target Fix | 5.3 |
Created | Mar 3, 2023 |
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Resolved | May 25, 2023 |
Updated | May 30, 2023 |