This is likely something going wrong in the Blueprint Editor utilities function calls or something like that. Obviously this works as expected in the Subobject Editor itself, otherwise no nested BP properties would work.
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Result: The static mesh value is a cube
Expected: you get the child's sphere static mesh
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-179145 in the post.
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Component | UE - Gameplay - Blueprint |
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Fix Commit | 29967258 |
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Created | Mar 3, 2023 |
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Resolved | Jan 19, 2024 |
Updated | Jan 22, 2024 |