When the [Actor] menu is opened, the menu of the added entry can be displayed. When the [Actor] menu is opened from the LevelEditor's Outliner, it is not displayed.
Solution: Add the required menu item to the outliner menu - "SceneOutliner.DefaultContextMenu". The menus are different, so this is expected if the menu entry is only added to the actor context menu, that it will not appear in the scene outliner unless it is added there.
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What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-179178 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Created | Mar 6, 2023 |
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Resolved | Mar 6, 2023 |
Updated | Jan 20, 2024 |