When a Scene Capture Actor is updating the content via an Update Content Node, the Static meshes in the world will flicker or pulse according to the update timer for the Scene Capture Actor. This only occurs in Standalone Game, Launched or Packed Games
Also Reproduced in Main Promotable-CL-2605107
Alternative Repro: Open attached Project, Play in Standalone Game, Same Results listed below.
RESULTS: Flickering as scene in the attached GIF
EXPECTED: NO Flickering
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Rendering|
|Affects Versions||4.8.1, 4.9, 4.14|
|Created||Jun 30, 2015|
|Resolved||Aug 18, 2021|
|Updated||Aug 18, 2021|