Steps to Reproduce

1. reproducible with a blank UE5 project and EGL 5.1.1 Binary
2. Create a blueprint BP_Base with a FRuntimeFloatCurve property (native or in
blueprint, the result is the same)
3. Create a derived blueprint BP_Child
4. Edit the curve in BP_Base by manually adding a couple of keys, compile and save
5. Open BP_Child, the curve has no keys, but they appear when pressing the Reset to
defaults arrow
6. Repeat, changes in the base curve will never be automatically reflected in the child one
until Reset to defaults is pressed

Expected - the curve in the child blueprint always has the same values of the base one if not
explicitly overridden

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ComponentUE - Gameplay
Affects Versions5.1.1
CreatedMar 13, 2023
UpdatedMar 13, 2023
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