Licensee reports that overlapping actors not detected when the static mesh pivot doesn't coincide with actual geometry, e.g. between a character's legs.
Maybe should do a bounding box check instead of a 1cm sphere.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-180128 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 5.3 |
Created | Mar 14, 2023 |
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Updated | Mar 22, 2023 |