The use of AutoCreateRefTerm will dynamically change the return type of this function. However, it appears that we lose this type information after node expansion. If you view enable developer artifacts, you can see that the return type of the GetContext node is actually incorrect. However, it is correct in the original graph. It seems like something bad happens when we duplicate the graph.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
Teleporter in the Creative Hub is Locked and cannot be accessed
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-180164 in the post.
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Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 5.1 |
Created | Mar 14, 2023 |
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Updated | Feb 13, 2024 |