Create a GameplayAbility.
Attach a Activate By Gameplay Event Node.
Attach an Activate Node.
Trigger by both methods. Notice how only the Activate will trigger (well known bug in the activation path code).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-180487 in the post.
|Component||UE - Gameplay - Gameplay Ability System|
|Created||Mar 16, 2023|
|Resolved||May 4, 2023|
|Updated||May 10, 2023|