The engine doesn't allow cross-level references as it assumes a referenced object is immediately available which we guarantee by placing any reference clusters into the same cells. This means the behavior for either non-spatially loaded actors referencing spatially loaded actors or spatially loaded actors referencing non-spatially loaded actors will result in both actors being placed into the same cell. The severity of the spatially loaded actor referencing non-spatially loaded actor message was recently downgraded to a warning as we plan to support this.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Teleporter in the Creative Hub is Locked and cannot be accessed
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181137 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools |
---|---|
Target Fix | 5.6 |
Created | Mar 23, 2023 |
---|---|
Updated | Oct 11, 2024 |