1. Create InstalledBuild with the following command.
SET BATCHPATH=Engine\Build\BatchFiles\RunUAT.bat SET IEBPATH=Engine\Build\InstalledEngineBuild.xml SET OPTION=-clean -set:BuiltDirectory="C:\TEMP" %BATCHPATH% BuildGraph -target="Make Installed Build Win64" ^ -script=%IEBPATH% ^ -set:WithWin64=true ^ -set:WithMac=false ^ -set:WithAndroid=false ^ -set:WithIOS=false ^ -set:WithTVOS=false ^ -set:WithLinux=false ^ -set:WithLinuxArm64=false ^ -set:WithStadia=false ^ -set:WithHoloLens=false ^ -set:WithPS4=false ^ -set:WithGDK=false ^ -set:WithXboxOneGDK=false ^ -set:WithXSX=false ^ -set:WithXB1=false ^ -set:WithSwitch=false ^ -set:WithPS5=true ^ -set:WithDDC=false ^ -set:WithFullDebugInfo=true ^ %OPTION%
2. Create a Thirdperson cpp project from the created engine.
3. Package the project.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181291 in the post.
8 |
Component | UE - Foundation - Cpp Tools - Automation Tool |
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Affects Versions | 5.1 |
Target Fix | 5.3 |
Fix Commit | 20986686 |
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Created | Mar 27, 2023 |
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Resolved | Apr 25, 2023 |
Updated | May 17, 2023 |