Inside UWorld::DuplicateWorldForPIE,
// The owning world may contain lazy pointers to actors in the sub-level we just duplicated so make sure they are fixed up with the PIE GUIDs
FPIEFixupSerializer FixupSerializer(OwningWorld, PIEInstanceID);
FixupSerializer << OwningWorld;
Seems redundant with FDuplicateDataReader already doing the fixup.
See whether this can be removed as it slows down PIE startup.
See UDN for more details:
[Link Removed]
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0 |
Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Mar 29, 2023 |
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Updated | Oct 11, 2024 |