Steps to Reproduce

Inside UWorld::DuplicateWorldForPIE, 

// The owning world may contain lazy pointers to actors in the sub-level we just duplicated so make sure they are fixed up with the PIE GUIDs
FPIEFixupSerializer FixupSerializer(OwningWorld, PIEInstanceID);
FixupSerializer << OwningWorld;

Seems redundant with FDuplicateDataReader already doing the fixup.
See whether this can be removed as it slows down PIE startup.

See UDN for more details:
[Link Removed]

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Unresolved
ComponentUE - World Creation - Worldbuilding Tools
Affects Versions5.1
Target Fix5.5
CreatedMar 29, 2023
UpdatedFeb 12, 2024