Changing user defined struct values appears to break any nodes that use pin splitting for the given struct. It would appear that some parent pins aren't set correctly during reconstruction, which orphans several of the new pins that are created.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Is this camera window implemented with SceneCaptureComponent2D&UMG?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-182157 in the post.