Description

Random Stream variables in the GameMode are reset every PIE.

Workaround is to use Set Random Stream Seed before using the Stream value.

Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable-CL-2610743)

Steps to Reproduce

1. Open any project
2. Create a new GameMode Blueprint
3. Set the GameMode as default for the project or level
4. Create a Random Stream variable
5. On Event Begin Play, Random Stream variable > Break Random Stream > Print String
6. Compile / Save
7. PIE
8. Stop
9. PIE

Result:
The number printed resets on replaying

Expected:
The number printed maintains the same value every replay, as it would in an instance of an Actor Blueprint in the level

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.64.8.14.94.14
CreatedJul 6, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021