Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed])
Author a landscape with Edit Layers enabled and a non-power of 2 resolution
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Teleporter in the Creative Hub is Locked and cannot be accessed
How does UMG set overlapping layouts?
Is this camera window implemented with SceneCaptureComponent2D&UMG?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-182289 in the post.
2 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Apr 4, 2023 |
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Updated | Oct 16, 2024 |