The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue.

Steps to Reproduce
  1. Open linked UDN
  2. Download and run sample project
  3. PIE
  4. When the player character lands on the moving platform jump by pressing spacebar


The character goes flying due to the large velocity of the moving platform. 

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ComponentUE - Anim - Sequencer
Affects Versions5.1
Target Fix5.3
Fix Commit25360034
Main Commit25373554
CreatedApr 4, 2023
ResolvedMay 6, 2023
UpdatedMay 11, 2023