The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue.
The character goes flying due to the large velocity of the moving platform.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-182323 in the post.
|Component||UE - Anim - Sequencer|
|Created||Apr 4, 2023|
|Resolved||May 6, 2023|
|Updated||May 11, 2023|