Description

OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision. This does not occur with a Static Mesh's collision.

Test project available here:
[Link Removed]

Reproduced in 4.7.3, 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable-CL-2610743)

Steps to Reproduce

1. Download the test project from
2. PIE
3. Run the character into the large blue man (PortalSkelMesh)

Result:
BeginOverlap and EndOverlap are called multiple times while moving inside the BP Actor's collision

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.7.64.8.14.94.14
Fix Commit2615798
CreatedJul 7, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021