OnComponentBeginOverlap and EndOverlap are called multiple times when moving in a Skeletal Mesh component's collision. This does not occur with a Static Mesh's collision.
Test project available here:
[Link Removed]
Reproduced in 4.7.3, 4.7.6, 4.8.1, and Main (//depot/UE4/Promotable-CL-2610743)
1. Download the test project from
2. PIE
3. Run the character into the large blue man (PortalSkelMesh)
Result:
BeginOverlap and EndOverlap are called multiple times while moving inside the BP Actor's collision
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-18285 in the post.