Opening the ICVFX window, then closing it will set materials on your nDisplay meshes to the materials those instances were created from
In your nDisplay config, set the materials on your stage meshes to a material instance. The material instances on our stage show us wall/ceiling/plug names and resolution. Drag your ndisplay config into an empty level. Open the ICVFX window and wait for the editor preview to show up on the ndisplay config in editor. After the preview shows on your stage, close the ICVFX window. Your stage mesh materials inside your nDisplay config should now be assigned to the base material of the material instance you assigned to each mesh.of parameters recorded inside vs outside multiuser
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183172 in the post.
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Component | UE - Virtual Production - nDisplay |
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Affects Versions | 5.1.1 |
Created | Apr 13, 2023 |
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Updated | May 26, 2023 |