Repro Rate: 5/5
Regression: Unconfirmed - Functionality is not implemented in previous version
Skeletal Mesh with default slot Anim BP applied does not translate after Swap Root Bone on particular Anim section via section's properties when Swap Root Bone is None on Anim track in Sequencer Tree View.
Setting Swap Root Bone Actor on Anim track fixes the issue and swap root bone can be set to any option via section's properties. Severity is set to minor, since there is a workaround.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183696 in the post.
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Component | UE - Anim - Anim in Engine |
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Affects Versions | 5.3, 5.5 |
Created | Apr 19, 2023 |
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Updated | Apr 23, 2025 |