By setting an Atlas Group to a newly created sprite, the editor freezes. This feature is most important, even if this issue can only be reproduced by a minority of users.
Repro rate: 5/5
Notes:
Regression Status: The issue does not occur on //UE5/Release-5.2 CL-25121900 Binary so it's a regression.
Expected Result: The Atlas Group can be set to Sprite properly, whit out Freezing the Editor.
Actual Result: The editor gets Frozen after setting an Atlas Group into a newly created sprite by an imported texture.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183748 in the post.
10 |
Component | UE - Editor - Content Pipeline |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Apr 19, 2023 |
---|---|
Updated | Oct 7, 2024 |