Occasionally in a cooked game, the water info texture will be rendered before the necessary landscape heightmap mips are streamed in, leading to a blocky texture. Due to the lack of a callback system existing for mip streaming at runtime, there is no way for the water system to be notified that a new texture was streamed in and trigger an update.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183783 in the post.
2 |
Component | UE - LD & Modeling - Terrain - Water |
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Target Fix | 5.6 |
Created | Apr 20, 2023 |
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Updated | Oct 16, 2024 |