Occasionally in a cooked game, the water info texture will be rendered before the necessary landscape heightmap mips are streamed in, leading to a blocky texture. Due to the lack of a callback system existing for mip streaming at runtime, there is no way for the water system to be notified that a new texture was streamed in and trigger an update.

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CreatedApr 20, 2023
UpdatedFeb 16, 2024