As an example, if a user sets a material variable's default within a function library it will not save. The Variable will be set back to "None" after hitting the compile button.
Expected: The Default value would remain after hitting the compile button
Result: The Default value is removed
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8.1 |
Created | Jul 9, 2015 |
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Resolved | Aug 17, 2016 |
Updated | Jul 14, 2021 |