While other inputs are set up for the Character BluePrint, the inputs for Jump are missing so that, even if the user enters Action Mappings for jump under project settings, the character may play the animation but will not physically leave the ground plane.

Steps to Reproduce

1. Open a blank blueprint project in UE 4.8.1
2. Download the 4.8 version of the Animation Starter Pack
3. Add the Animation Starter Pack to the blank project
4. Add a "Jump" action mapping under Inputs in Project Settings
5. Create a Game Mode Blueprint and Set UE4ASP_Character as the default
6. Choose this GameMode under world settings
7. PIE and press space or key you added for jump under action mappings
8. Note: Character plays jump animation but capsule does not raise into the air
Expected: Capsule to raise with jump action
*See attached: Nodes missing from Character Blueprint



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ComponentDocs - Samples
Affects Versions4.8
Target Fix4.8
Main Commit2767474
CreatedJul 10, 2015
ResolvedJan 14, 2016
UpdatedApr 27, 2018