Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When using the node "ConvertMouseLocationToWorldSpace" in VR appears to be restricting the mouses position to a small section of the available screen.

Steps to Reproduce
  1. Open First person template
  2. Open Character Blueprint
  3. Create the blueprint in the attached image
  4. Play in VR mode
  5. Try to drag the mouse to the lower right corner of the screen
  6. Notice that the mouse stops around half way

Expected: The Debug point would follow the mouse with a 1:1 ratio
Result: The position does not seem to scale correctly

Have Comments or More Details?

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Won't Fix
ComponentUE - Platform - XR
Affects Versions4.8.24.14
CreatedJul 14, 2015
ResolvedApr 3, 2017
UpdatedSep 16, 2019