Report from a licensee that InitializeControlRigComponent using CR_Frame_Destructible in city sample is taking a lot of frame time.  It seems that a lot of time is being spent hashing and also URigVM::CopyFrom is being called twice.  The insights trace below is from 5.1.

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Steps to Reproduce

there has been a full refactor of this in 5.4

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186246 in the post.

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ComponentUE - Anim - Rigging - Control Rig
Affects Versions5.1
Target Fix5.4
Fix Commit30477089
CreatedMay 18, 2023
ResolvedJan 23, 2024
UpdatedFeb 9, 2024