Report from a licensee that InitializeControlRigComponent using CR_Frame_Destructible in city sample is taking a lot of frame time. It seems that a lot of time is being spent hashing and also URigVM::CopyFrom is being called twice. The insights trace below is from 5.1.
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there has been a full refactor of this in 5.4
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186246 in the post.
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Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.1 |
Target Fix | 5.4 |
Fix Commit | 30477089 |
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Created | May 18, 2023 |
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Resolved | Jan 23, 2024 |
Updated | Feb 9, 2024 |