Report from a licensee that InitializeControlRigComponent using CR_Frame_Destructible in city sample is taking a lot of frame time. It seems that a lot of time is being spent hashing and also URigVM::CopyFrom is being called twice. The insights trace below is from 5.1.
[Image Removed]
there has been a full refactor of this in 5.4
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186246 in the post.
0 |
Component | UE - Anim - Rigging - Control Rig |
---|---|
Affects Versions | 5.1 |
Target Fix | 5.4 |
Fix Commit | 30477089 |
---|
Created | May 18, 2023 |
---|---|
Resolved | Jan 23, 2024 |
Updated | Feb 9, 2024 |