Description

From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anything limiting it for D3D, PS4, or XBone only.

Linux & Windows under OpenGL 4 should be able to use more than 16 samplers where the device is capable. All 4.3 devices should be capable of a greater min. (32? - need to check specs) which should be the baseline for this mode.

Steps to Reproduce

1. Create a material with more than 16 samples.
2. Material editor will warn that this is greater than 16 when running under an OpenGL platform

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Won't Fix
ComponentUE - Rendering Architecture - RHI
Affects Versions4.8
CreatedJul 15, 2015
ResolvedAug 14, 2019
UpdatedJul 14, 2021