Can't assign Media Texture assets to the Brush->Image property in Images on Widget Blueprints. This workflow is explicitly mentioned as a step in these docs, so if this is no longer the correct method and/or a step is missing, those docs should be updated as well. 

Steps to Reproduce
  • Create a new widget blueprint
  • Add an image to the widget blueprint
  • On the details panel of the image, attempt to assign a Media Texture asset to the field Appearance->Brush->Image, either through drag and drop or typing in the asset name

Expected Result:

  • You should be able to assign a Media Texture asset to the image, and/or a clear warning should appear in the logs

Actual Result:

  • The outline of the property is red when dragging and dropping, and the name of the asset does not appear in the search

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186819 in the post.

Login to Vote

ComponentMedia Framework
Affects Versions5.1
CreatedMay 23, 2023
UpdatedMay 25, 2023