Description

Can't assign Media Texture assets to the Brush->Image property in Images on Widget Blueprints. This workflow is explicitly mentioned as a step in these docs, so if this is no longer the correct method and/or a step is missing, those docs should be updated as well. 

Steps to Reproduce
  • Create a new widget blueprint
  • Add an image to the widget blueprint
  • On the details panel of the image, attempt to assign a Media Texture asset to the field Appearance->Brush->Image, either through drag and drop or typing in the asset name

Expected Result:

  • You should be able to assign a Media Texture asset to the image, and/or a clear warning should appear in the logs

Actual Result:

  • The outline of the property is red when dragging and dropping, and the name of the asset does not appear in the search

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Unresolved
ComponentMedia Framework
Affects Versions5.15.3
Target Fix5.5
CreatedMay 23, 2023
ResolvedJul 26, 2023
UpdatedFeb 29, 2024