Example function provided by the user:
.h
UFUNCTION(BlueprintCallable, meta = (AutoCreateRefTerm = "TestInt,TestName")) static void TestAutoRefs(const int32& TestInt = 2, const FName& TestName = "Test Default Name");
.cpp
void ATestActor::TestAutoRefs(const int32& TestInt, const FName& TestName) { UE_LOG(LogTemp, Warning, TEXT("%d"), TestInt); UE_LOG(LogTemp, Warning, TEXT("%s"), *TestName.ToString()); }
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186994 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | May 25, 2023 |
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Updated | Sep 30, 2024 |