I was only able to reproduce this issue after receiving the user's project.
The project he provided crashes when I follow his directions, but after looking at the blueprints involved in the crash repro, it seems he is attempting to spawn instanced destructible meshes at runtime.
1. Open the test project and press play (you will need to wait a minute for it to respond on initial PIE)
2. Once in play mode, press the G key.
3. Click and hold the left mouse button and drag the mouse across the screen.
4. Crash occurs after a few seconds.
PhysX3PROFILE_x64!<Unknown>
PhysX3PROFILE_x64!<Unknown>
PhysX3PROFILE_x64!<Unknown>
PhysX3PROFILE_x64!<Unknown>
UE4Editor_Engine!TGraphTask<FPhysXTask>::ExecuteTask() taskgraphinterfaces.h:771
UE4Editor_Core!FTaskThread::ProcessTasks() taskgraph.cpp:430
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:273
UE4Editor_Core!FTaskThread::Run() taskgraph.cpp:564
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:73
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.8, 4.8.1, 4.8.2 |
Created | Jul 17, 2015 |
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Resolved | Sep 2, 2015 |
Updated | Jul 14, 2021 |