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Player input on the Client while Ejected during PIE will show on the Server (Editor) viewport and not on the Client window.
Reproduced in 4.7.6 binary, 4.8.2 binary and Main (//depot/UE4/Promotable-CL-2623997)
1. Open a new Third Person template project
2. PIE with Players set to 2
3. Eject
4. Give the Client window focus
5. Move the character on the Client
Result:
The Client window does not update the position of the character, but the Server window does.
Expected:
Not really sure. It seems like player input shouldn't be accepted on the Client window during PIE while Ejected.
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