I created a very large static mesh and then put a basic floor underneath it withe the bottom of the mesh overlapping the floor. I then created a camera 250,000 cm out from the mesh and zoomed in using field of view down to 5.0. Where the meshes overlap a strange jagged artifacting occurs.
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Component | UE - Graphics Features |
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Affects Versions | 4.8, 4.8.1 |
Created | Jul 17, 2015 |
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Resolved | Jul 17, 2015 |
Updated | Jul 14, 2021 |