I created a very large static mesh and then put a basic floor underneath it withe the bottom of the mesh overlapping the floor. I then created a camera 250,000 cm out from the mesh and zoomed in using field of view down to 5.0. Where the meshes overlap a strange jagged artifacting occurs.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.8, 4.8.1 |
| Created | Jul 17, 2015 |
|---|---|
| Resolved | Jul 17, 2015 |
| Updated | Jul 14, 2021 |