Static mesh components of blueprints with "Is Dynamic Obstacle" set to true do not correctly affect navigation when standalone mode is initially run. Once another object is moved and the navmesh is updated, it will show the correct navmesh intereaction.
1. download and unzip project at link:
[Link Removed]
2. Open downloaded project
3. Press Play in Standalone mode
4. Press ~
5. Type "Show Navigation" and press enter
6. Look at object on player's left
Results:
Navigation mesh is not affected by the object
Expected:
Navigation mesh is directly altered by the blueprint. If the user LMB on the sphere, it will move the sphere 1 unit and the navmesh will correctly recast.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.