Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Animations played on server skip every second frame.

*See attached image.

Steps to Reproduce
  1. Add a socket to your Skeletal Mesh
  2. In Character Blueprint, add Event Tick and connect print string
  3. From components menu, drag "Mesh (Inherited)" into Event Graph, drag off node and select "Get Socket Location"
  4. Connect Get Socket Location to "Print String"
  5. Compile and Save
  6. In Main Viewport, select: Play >Tick "Run Dedicated server" (or use one client as listener)>2 Player
  7. Play in Editor

RESULTS: host's character works normally, client's skip every second frame. *See attached image
EXPECTED: both host and client windows to play every frame

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Won't Fix
ComponentUE - Networking
Affects Versions4.13
CreatedJul 24, 2015
ResolvedMar 14, 2017
UpdatedMar 14, 2017