Description

This is not a regression. Tested in //UE5/Release-5.2 CL26001984

Editor becomes unresponsive after compiling with save on success a widget blueprint that has logic flagged with a breakpoint within preconstruct.

Steps to Reproduce
  1. Create or open any project
  2. In the Content Browser right click and select User Interface > Widget Blueprint
  3. Select User Widget from the dialog
  4. Open the newly created Widget Blueprint
  5. Change the Graph View
  6. Select the 3 dots next to Compile then select Save on Compile > On Success Only
  7. In the Event Graph drag off of Event Pre Construct node and create a Branch node
  8. Select the Branch node and press F9 to place a *Breakpoint *
  9. Select Compile

Expected Results:
Debugging opens on the break point, or an error prevents it from compiling and saving

Actual Results:
The Blueprint begins to compile and save, but stops at 50%. The Editor becomes unresponsive.

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions5.3
Target Fix5.4
Fix Commit31519381
CreatedAug 2, 2023
ResolvedFeb 15, 2024
UpdatedFeb 29, 2024