This is not a regression. Tested in //UE5/Release-5.2 CL26001984
Editor becomes unresponsive after compiling with save on success a widget blueprint that has logic flagged with a breakpoint within preconstruct.
Expected Results:
Debugging opens on the break point, or an error prevents it from compiling and saving
Actual Results:
The Blueprint begins to compile and save, but stops at 50%. The Editor becomes unresponsive.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-191824 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.3 |
Target Fix | 5.4 |
Fix Commit | 31519381 |
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Created | Aug 2, 2023 |
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Resolved | Feb 15, 2024 |
Updated | Feb 29, 2024 |