See UE-39496
When a montage containing two slots each containing animations with root motion is played in editor:
When the first slot selected, root motion functions properly with the animation.
When the second slot is selected, the animation plays but root motion does not function.
1. Create a new AnimMontage
2. Add animation A with rootmotion enabled
3. Assign Animation A to slot A
4. Add a slot B
5. Add Animation B with rootmotion enabled
6. Assign Animation B to slot B
7. Launch the game and play the AnimMontage
8. When the AnimMontage is played with slot A selected. The animation A is played normally and rootmotion works normally.
9. When the AnimMontage is played with slot B selected. The animation B is played normally but the rootmotion is ignored
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2 |
Component | OLD - Anim |
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Affects Versions | 4.8.1 |
Created | Jul 27, 2015 |
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Resolved | Dec 8, 2016 |
Updated | May 18, 2020 |