Developer Notes

See UE-39496


When a montage containing two slots each containing animations with root motion is played in editor:

When the first slot selected, root motion functions properly with the animation.

When the second slot is selected, the animation plays but root motion does not function.

Steps to Reproduce

1. Create a new AnimMontage

2. Add animation A with rootmotion enabled

3. Assign Animation A to slot A

4. Add a slot B

5. Add Animation B with rootmotion enabled

6. Assign Animation B to slot B

7. Launch the game and play the AnimMontage

8. When the AnimMontage is played with slot A selected. The animation A is played normally and rootmotion works normally.

9. When the AnimMontage is played with slot B selected. The animation B is played normally but the rootmotion is ignored

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ComponentOLD - Anim
Affects Versions4.8.1
CreatedJul 27, 2015
ResolvedDec 8, 2016
UpdatedMay 18, 2020
View Jira Issue