Description

Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes

Steps to Reproduce
  1. Create a sequence with shots using the default settings
  2. Right click on the first shot's section and go to the "Takes" menu
  3. Verify that there is an entry for Take 1
  4. Rename the shot in the right click menu
  5. Go to the takes menu again and see that there is no longer an entry for Take 1
  6. Create a new take in the right click menu
  7. See that this take is now Take 1 in the takes menu
  8. Navigate to the shot in the content browser, and see that the two shots with different base names exist

Alternative repros:

  1. Create a sequence with shots
  2. Right click on the second shot and create New Take
  3. Right click on the second shot and create New Take again -> at this point, there should be 3 takes
  4. Rename the shot in the right click menu to something like, "MY SHOT"
  5. Check that the Takes menu still shows 3 takes
  6. Right click on the second shot and create New Take -> at this point, there should be 4 takes and the shot should still be named "MY SHOT"

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192328 in the post.

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Fixed
ComponentUE - Anim - Sequencer
Target Fix5.4
Fix Commit27316107
Main Commit27316150
CreatedAug 7, 2023
ResolvedAug 23, 2023
UpdatedAug 25, 2023