Description

When undoing any change to Rest Offset for a collision mesh the engine will crash.

This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699
This issue is occurring in Binary //UE5/Release-5.2 @ CL 26001984

This issue is NOT a regression

Steps to Reproduce
  1. Open any project
  2. Open any mesh in the static mesh editor
  3. In the details panel type rest into the search bar
  4. Change the Rest Offset and then undo

Result
Crash

Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000200000004
UnrealEditor-Core!mi_heap_malloc_zero  [alloc.c:147]
UnrealEditor-Core!static void * mi_heap_malloc_zero_aligned_at(struct mi_heap_s *, const unsigned __int64, const unsigned __int64, const unsigned __int64, const bool) [alloc-aligned.c:47]
UnrealEditor-Core!mi_malloc_aligned  [alloc-aligned.c:97]
UnrealEditor-Core!FMallocMimalloc::Malloc(unsigned __int64,unsigned int) [MallocMimalloc.cpp:67]
UnrealEditor-Core!FMemory::Malloc(unsigned __int64,unsigned int) [FMemory.inl:27]
UnrealEditor-Core!class SharedPointerInternals::TIntrusiveReferenceController<FTextHistory_Transform,1> * SharedPointerInternals::NewIntrusiveReferenceController<1,FTextHistory_Transform,FString,FText const &,enum FTextHistory_Transform::ETransformType>(class FString *, const class FText & const, FTextHistory_Transform::ETransformType *) [SharedPointerInternals.h:436]
UnrealEditor-Core!FText::ToUpper() [Text.cpp:329]
UnrealEditor-Slate!7ff8203b0000  + 1c8498
UnrealEditor-Slate!7ff8203b0000  + 223a8d
UnrealEditor-Slate!7ff8203b0000  + 1aa06b
UnrealEditor-Slate!7ff8203b0000  + 1d79df
UnrealEditor-Slate!7ff8203b0000  + 223fff
UnrealEditor-Slate!7ff8203b0000  + 2237f7
UnrealEditor-PropertyEditor!7ff817060000  + 514e3b
UnrealEditor-PropertyEditor!7ff817060000  + 4aa248
UnrealEditor-StaticMeshEditor!2588dd70000  + 6f964
UnrealEditor-StaticMeshEditor!2588dd70000  + 88202
UnrealEditor-StaticMeshEditor!2588dd70000  + d3af6
UnrealEditor-PropertyEditor!7ff817060000  + b18a5
UnrealEditor-PropertyEditor!7ff817060000  + 568dcb
UnrealEditor-PropertyEditor!7ff817060000  + 567eeb
UnrealEditor-PropertyEditor!7ff817060000  + 5392ff
UnrealEditor-PropertyEditor!7ff817060000  + 55a895
UnrealEditor-PropertyEditor!7ff817060000  + 55b819
UnrealEditor-PropertyEditor!7ff817060000  + 557aea
UnrealEditor-StaticMeshEditor!2588dd70000  + 161450
UnrealEditor-StaticMeshEditor!2588dd70000  + 15dd05
UnrealEditor-UnrealEd!7ff81d710000  + 85d6b1
UnrealEditor-UnrealEd!7ff81d710000  + 889b46
UnrealEditor-UnrealEd!7ff81d710000  + 873073
UnrealEditor-UnrealEd!7ff81d710000  + 93af6d
UnrealEditor-UnrealEd!7ff81d710000  + 8ba2d6
UnrealEditor-StaticMeshEditor!2588dd70000  + f738b
UnrealEditor-Slate!7ff8203b0000  + aeb0
UnrealEditor-Slate!7ff8203b0000  + d6cb4
UnrealEditor-Slate!7ff8203b0000  + 13809b
UnrealEditor-UnrealEd!7ff81d710000  + 13860ae
UnrealEditor-UnrealEd!7ff81d710000  + 1453a72
UnrealEditor-Slate!7ff8203b0000  + fc2d
UnrealEditor-Slate!7ff8203b0000  + 68916
UnrealEditor-Slate!7ff8203b0000  + 5bf5f
UnrealEditor-ApplicationCore!FWindowsApplication::ProcessDeferredMessage(FDeferredWindowsMessage const &) [WindowsApplication.cpp:2066]
UnrealEditor-ApplicationCore!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> &,HWND__ *,unsigned int,unsigned __int64,__int64,int,int,unsigned int) [WindowsApplication.cpp:2738]
UnrealEditor-ApplicationCore!FWindowsApplication::ProcessMessage(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:1099]
UnrealEditor-ApplicationCore!FWindowsApplication::AppWndProc(HWND__ *,unsigned int,unsigned __int64,__int64) [WindowsApplication.cpp:937]
USER32!7ff8c4330000  + e858
USER32!7ff8c4330000  + e299
UnrealEditor-ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages(bool) [WindowsPlatformApplicationMisc.cpp:148]
UnrealEditor!7ff6b0530000  + 776d
UnrealEditor!7ff6b0530000  + 2c9bc
UnrealEditor!7ff6b0530000  + 2caaa
UnrealEditor!7ff6b0530000  + 2ff84
UnrealEditor!7ff6b0530000  + 45f64
UnrealEditor!7ff6b0530000  + 4935a
KERNEL32!7ff8c44d0000  + 17614
ntdll!7ff8c6270000  + 526b1

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Unresolved
ComponentUE - Simulation - Physics - Editor
Affects Versions5.3
Target Fix5.5
CreatedAug 8, 2023
ResolvedAug 22, 2023
UpdatedApr 5, 2024