The view and work range scripting functions use float values for their seconds, which leads to precision issues, as these values are stored as doubles.
Repro:
EXPECTED: The view and working ranges don't have asterisks, indicating that the view and work ranges are on integer frames rather than subframes.
Original repro:
RESULT
The scripting calls cannot accurately set the view and work ranges
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-192832 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Target Fix | 5.4 |
| Fix Commit | 27240155 |
|---|---|
| Main Commit | 27240177 |
| Created | Aug 11, 2023 |
|---|---|
| Resolved | Aug 21, 2023 |
| Updated | Aug 22, 2023 |