Enabling 32x AntiAliasing on an MRQ causes metahuman hair physics to become twitchy in the image sequence output.
Expected: hair physics do not become twitchy and sporadic
Result: hair physics become twitchy with small movements of the metahuman.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193082 in the post.
5 |
Component | UE - Anim - Sequencer - MRQ |
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Affects Versions | 5.3 |
Created | Aug 15, 2023 |
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Updated | Sep 25, 2023 |