Description

Enabling 32x AntiAliasing on an MRQ causes metahuman hair physics to become twitchy in the image sequence output. 

Steps to Reproduce
  1. Create a new 5.3 project with any template.
  2. Import a Metahuman with a long hair groom.
  3. Add Metahuman to a sequence and key the metahuman to move around in a way that makes the hair moves.
  4. Open MRQ and adjust anti aliasing to 32x and check the 'override existing output' checkbox.
  5. Render image sequence.

Expected: hair physics do not become twitchy and sporadic

 

Result: hair physics become twitchy with small movements of the metahuman.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193082 in the post.

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Backlogged
ComponentUE - Anim - Sequencer - MRQ
Affects Versions5.3
CreatedAug 15, 2023
UpdatedSep 25, 2023