Enabling 32x AntiAliasing on an MRQ causes metahuman hair physics to become twitchy in the image sequence output.
Expected: hair physics do not become twitchy and sporadic
Result: hair physics become twitchy with small movements of the metahuman.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193082 in the post.
| 5 |
| Component | UE - Virtual Production - Tools - MRQ |
|---|---|
| Affects Versions | 5.3 |
| Created | Aug 15, 2023 |
|---|---|
| Updated | Jul 28, 2025 |