When streaming in a level with a virtual texture light map using LoadStreamedLevel, with bShouldBlockOnLoad=false. we will see black in the lightmap.
This is caused by ResourceCluster->GetAllocatedVT() returning nullptr in GetPrecomputedLightingParameters().
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to use the.usf file in the ue4 engine Shader in the material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193227 in the post.
4 |
Component | UE - Graphics Features |
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Target Fix | 5.6 |
Created | Aug 16, 2023 |
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Updated | Nov 25, 2024 |