When streaming in a level with a virtual texture light map using LoadStreamedLevel, with bShouldBlockOnLoad=false. we will see black in the lightmap.
This is caused by ResourceCluster->GetAllocatedVT() returning nullptr in GetPrecomputedLightingParameters().
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193227 in the post.
4 |
Component | UE - Graphics Features |
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Target Fix | 5.6 |
Created | Aug 16, 2023 |
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Updated | Oct 18, 2024 |