Description

When streaming in a level with a virtual texture light map using LoadStreamedLevel, with bShouldBlockOnLoad=false. we will see black in the lightmap.
This is caused by ResourceCluster->GetAllocatedVT() returning nullptr in GetPrecomputedLightingParameters().

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193227 in the post.

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Unresolved
ComponentUE - Graphics Features
Target Fix5.5
CreatedAug 16, 2023
UpdatedFeb 5, 2024