When streaming in a level with a virtual texture light map using LoadStreamedLevel, with bShouldBlockOnLoad=false. we will see black in the lightmap.
This is caused by ResourceCluster->GetAllocatedVT() returning nullptr in GetPrecomputedLightingParameters().
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
I can't open my map from the editor.
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193227 in the post.
4 |
Component | UE - Graphics Features |
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Target Fix | 5.6 |
Created | Aug 16, 2023 |
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Updated | Nov 25, 2024 |