Description

Reported from our partner Babooblab:

The UDN Customer does not give any detailed information to reproduce the issue. However they specify the kind of issue (stack overwflow) and give a possible solution ("Increasing the stack size to 256K did the trick") with the correspondong code patch file attached. [Link Removed]

Steps to Reproduce
  • Simply calling some D3D12 functions from OnRHIResourceCaptured_AnyThread() will cause a stack overflow.

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Fixed
ComponentUE - Virtual Production - IO - Media
Affects Versions5.3
Target Fix5.4
Fix Commit28050047
Main Commit28050109
CreatedAug 21, 2023
ResolvedOct 4, 2023
UpdatedNov 1, 2023