It appears that only custom event nodes support a deprecation message. In fact, we need all nodes that use delegates in some fashion to support a custom deprecation message. Both UK2Node_ActorBoundEvent and UK2Node_ComponentBoundEvent seem affected by this.
There's also another bug here: the _DEPRECATED suffix should not be necessary for DeprecationMessage to work. Apparently, delegate properties need _DEPRECATED for the message to show up. However, other property types do not need this, which is the correct behavior.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193510 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 5.3 |
Created | Aug 21, 2023 |
---|---|
Updated | Feb 13, 2024 |