It appears that only custom event nodes support a deprecation message. In fact, we need all nodes that use delegates in some fashion to support a custom deprecation message. Both UK2Node_ActorBoundEvent and UK2Node_ComponentBoundEvent seem affected by this.
There's also another bug here: the _DEPRECATED suffix should not be necessary for DeprecationMessage to work. Apparently, delegate properties need _DEPRECATED for the message to show up. However, other property types do not need this, which is the correct behavior.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193510 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.3 |
Created | Aug 21, 2023 |
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Updated | Feb 13, 2024 |