When you delete and replace an asset with the same name, P4 will pick up the delete but not the add. It was mentioned that there is a P4 command (something like "reopen as add") that should be used in this case for the desired result.
Result: Unreal and P4V both show MyAsset.uasset as marked for delete
Expected outcome: Unreal and P4V either show the asset as changed or deleted and re-added.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193839 in the post.
2 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.1 |
Created | Aug 24, 2023 |
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Updated | Feb 22, 2024 |