Description

This is a common crash affecting users.

User Descriptions

  • Just import a Mesh of Fuse

Source Context

 624       void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& OutSortedLinks)
  625       {
  626 ***** 	if (IsUnrealBone(Link))
  627       	{
  628       		OutSortedLinks.Add(Link);
  629       		int32 ChildIndex;
  630       		for (ChildIndex=0; ChildIndex<Link->GetChildCount(); ChildIndex++)
  631       		{
  632       			RecursiveBuildSkeleton(Link->GetChild(ChildIndex),OutSortedLinks);
  633       		}
  634       	}
  635       }
Callstack

libfbxsdk!<Unknown>
libfbxsdk!<Unknown>
libfbxsdk!<Unknown>
UE4Editor_UnrealEd!UnFbx::FFbxImporter::RecursiveBuildSkeleton() [fbxskeletalmeshimport.cpp:614]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::SetupAnimationDataFromMesh() [fbxskeletalmeshimport.cpp:1487]
UE4Editor_UnrealEd!UFbxFactory::FactoryCreateBinary() [fbxfactory.cpp:397]
UE4Editor_UnrealEd!UFactory::StaticImportObject() [factory.cpp:310]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [assettools.cpp:904]
UE4Editor_AssetTools!FAssetTools::ImportAssets() [assettools.cpp:534]
UE4Editor_ContentBrowser!SContentBrowser::ImportAsset() [scontentbrowser.cpp:762]
UE4Editor_ContentBrowser!SContentBrowser::HandleImportClicked() [scontentbrowser.cpp:753]
UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowser,FReply() [delegateinstanceinterface_variadics.h:161]
UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SContentBrowser,FReply() [tuple.h:113]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,FReply __cdecl() [delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:225]
UE4Editor_Slate!<lambda_de96dc3471181973108233c6db1f9843>::operator() [slateapplication.cpp:4170]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() [slateapplication.cpp:212]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:4173]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:4133]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1403]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1708]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:628]
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:792]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2323]
UE4Editor!GuardedMain() [launch.cpp:142]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]

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Won't Fix
CreatedJul 30, 2015
ResolvedDec 14, 2018
UpdatedJul 14, 2021