Looks like we are missing code in the Evaluate methods similar to what we are doing in 
DecompressPose to account for compatible skeletons.  The easiest way to repro is in a standalone game because that is currently using the raw transforms (a separate bug).

Steps to Reproduce
  1. Open the attached project
  2. Open Repro level
  3. Make sure the cvar showflag.bones 1 is set
  4.  PIE
    1. Note how both skeletons look reasonably correct (except for proportions)
  5. Launch in standalone
  6. Set the showflags cvar again 
    1. Note how one skeleton now looks very broken

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-193895 in the post.

Login to Vote

ComponentUE - Anim - Runtime
Target Fix5.4
Fix Commit27853211
Main Commit27853211
CreatedAug 25, 2023
ResolvedSep 13, 2023
UpdatedSep 22, 2023