Description

When using a text variable as a binding for a text block, the text does not reflect the default value that is assigned to the variable that the text block in bound to. This can make it more difficult to working with the text block in the designer tab.

Note: the binding works as expected in game

Steps to Reproduce
  1. Open Editor
  2. Create a new widget blueprint
  3. Add a text variable to the event graph
  4. Name the variable "MyText"
  5. Set the default value as "TextandStuff"
  6. Add a text block to the designer tab
  7. Bind the text for the text block to the text variable (MyText)
  8. Compile and save
  9. Notice that the text block still says "TextBlock"

Expected: The Textblock would update to the default value of the binding
Result: The Textblock maintains it's own default value

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.8.3
CreatedJul 30, 2015
ResolvedJul 30, 2015
UpdatedJul 14, 2021