DBuffer has 8 bit render targets for decals. The first render target holds BaseColor. It is not SRGB so we probably have poor precision distribution over the color range. It should be possible simply to enable SRGB here.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194006 in the post.
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Component | UE - Rendering Architecture |
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Target Fix | 5.6 |
Created | Aug 28, 2023 |
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Updated | Sep 5, 2024 |