Blueprint timelines: when converting an internal curve to an external curve asset, the curve asset's data isn't used until the blueprint is recompiled. This is confusing as there is no indication that the internal curve will be used until recompile.
Suggested fix: Converting to external curve should immediately make the blueprint use the external curve, or flag the blueprint as needing recompile so that on starting PIE, the blueprint will be recompiled and the external curve is used.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194057 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.3 |
Created | Aug 28, 2023 |
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Updated | Sep 30, 2024 |