Description

Decal materials have a compiler error when sampling a UTexture2DArray asset

Steps to Reproduce
  1. Create a material, select the decal domain, and set blend mode to translucent
  2. Create a sample 2d array node, connect it to any output, and append some vector 3 as UVW.
  3. Observe the compiler error.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194164 in the post.

0
Login to Vote

Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions5.3
Target Fix5.4
Fix Commit30086069
Main Commit30095713
CreatedAug 29, 2023
ResolvedDec 4, 2023
UpdatedJan 9, 2024