Steps to Reproduce

From UDN:

https://udn.unrealengine.com/s/question/0D54z00009aITCaCAO/material-editor-crash-on-parameter-name-that-is-shared-in-material-function?fromCase=1

  1. Create a new material and add a scalar parameter named A.
  2. Create a new material function and add a scalar param named A (same name as in the material).
  3. Place the created material function in the material.
  4. Change param A's value.

Effect: Regardless whether it's plugged or not, the material editor will crash upon changing the value of the parameter.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-194214 in the post.

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Fixed
Fix Commit28374777
CreatedAug 30, 2023
ResolvedOct 2, 2023
UpdatedOct 2, 2023